Mobile Learning: Competencies and Change

  
As part of the activities of Week 1 of #ID4ML we were asked to reflect on our competencies for the changing mobile learning landscape.

I have an MSc. in Education, Technology and Society from the University of Bristol and as part of that course we had a module called ‘Design and Development for Learning.’ There was much discussion of the importance of mobile on that module as I recall (it was a few years back), and of how the design and development of learning content has to be mobile-friendly. 

Secondly, I have been teaching myself Adobe Captivate recently (via Lynda.com if anyone is interested!) and I like the way this particular piece of software has a ‘responsive template’ that is the first choice in the template chooser, i.e it encourages to design and develop for mobile first.

So, I think I am developing the competencies to tackle the challenges of designing effective mobile learner experiences, but have a way to go yet. It is quite frightening how many varieties of mobile device are out there and there is the potential for an inconsistent user experience given the variation in screen-size, operating system etc. Should we go for the lowest common denominator (non-smart phones?) or design/develop for the ‘average’ mobile user (whatever that is).
Mobile is becoming increasingly important in my own (personal) learning environment. I have a two-hour daily commute (both ways) so spend a lot of time on my iPad and phone – in fact I can sometimes be more productive on the train than in my busy and noisy open-plan office. Working on mobile sometimes forces you to adapt to the task in hand and, even though we are seeing more and more powerful and creative apps and mobile devices, working within the limitations of mobile can often make for a liberating experience.

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Mobile Learning: Competencies and Change